4. Orders

I love the smell of burning dice in the morning! Or something like that. Anyways - I am the first to go, and my first order is... hmmm. It sucks to attack Amatria Tansiq. Even if I hit and kill her, she can poison me. It doesn't look like I have a choice really. Here I go - my Stanley on the flank attacks the middle Amatria Tansiq and spends for it, meaning I turn the acting character card 90° sideways, it is now spent.

My die roll is 12, +1 for Stanley's ATK, +1 for his special ability (because there is another level 1 character adjacent to him), for a total of 14. This hits Amatria's Armor Class of 11 easily.

Shouldn't you explain what orders are before we continue? Just so we don't forget about it - before Amatria dies by your foul hands, she will use her React.

 

I was going to, I was going to. What we saw above, was one example for an Order. Basically, everything you do as a player when it's your go, is an Order. Usually you only have one of those, then it's your opponent's go again.

Doing a Melee Attack is the most general of orders, almost every character can do this to an opposing character within one rank (those who can't will have the phrase "Cannot attack" at the top of the text box).

Other examples for basic orders are:

  • Moving forward (this requires spending the moving character)
  • Equipping an Item
  • Playing the printed Order on an Action, Item or Character Card
  • Bringing a new Character into play

We'll explain these in due course.

Now, R'Veeka, remove your smelly Elf from the board, please.

 

Learn to Play

Interested in the game and you want to start right out of the box? Then go grab a Learn-to Play Set!

It contains two balanced decks: Shah'syss, a Sutek (Lizardman) Barbarian fighter and Yvaalis, daughter of the queen of the Merelves, an Elvish Archer rogue.

Apart from the two ready-to-play decks you'll find an abbreviated rules sheet only containing the rules you need, and a high quality D20 from Chessex.

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