Posts Tagged ‘Air’

Fire my Lightning

Tuesday, May 20th, 2008

You have seen Meteor Swarm, you have seen Magic Missiles. Here is another staple d20 spell coming back, with a little twist. It’s another of my amateur mock-ups, mind you.

Lightning Bolt

Blood flows like water

Wednesday, April 16th, 2008

In a previous preview we hinted at the new traits we’ll employ. Here is another preview I gobbled together quickly (yes, the card is definitely in 4E, the flavor text I just made up and the card is a photoshop’ed CE scan):

Cure Lethal Wounds

So what’s up with these traits? As you might have guessed by now, spells can have new bold traits: Air, Earth, Fire, or Water. Only very few reprinted cards will have these additional traits, by the way.

In Dungeons & Dragons 3.5 a system to describe spells is used, that categorizes them by school and subschool as well as adding descriptors to it. The schools include some easily understood ones like Necromancy or Illusion - which we handle through subclasses. Some are less than obvious. The previously spoiled Meteor Swarm, for example, in D&D belongs to the Evocation school and has the Fire descriptor. The Cure line of spells is found in the Healing subschool of the Conjuration school.

Of course that system would have been way to awkward for a fast-playing card game. Therefore we needed a level of abstraction that gave us interesting options. It was easy to assign elemental traits to Wizard cards: Meteor Swarm so obviously is Fire. Many other Wizard spells are quickly assigned as well. Cleric spells are a different matter all together.

In the end we decided to cut through the Gordic knot and align certain Cleric powers to the classic elements. Healing now equates Water, because, well, blood flows like water.