Deprecated: Assigning the return value of new by reference is deprecated in /home/phoenixi/public_html/wld/blog/wp-settings.php on line 267

Deprecated: Assigning the return value of new by reference is deprecated in /home/phoenixi/public_html/wld/blog/wp-includes/cache.php on line 36

Deprecated: Assigning the return value of new by reference is deprecated in /home/phoenixi/public_html/wld/blog/wp-includes/query.php on line 21
Warlord 4th Edition CCG - the epic fantasy card game » Kerebrus

Posts Tagged ‘Kerebrus’

Ordo Phoenicis Ascendentis - 2nd batch #1

Tuesday, November 4th, 2008

Hi guys!

While my wonderful wife is helping me with setting up for KoHIT we are assembling the next Promo Cards for the Ordo Phoenicis Ascendentis members. This is one of them (include three times, of course):

Kess

Stolen Destiny - part 3

Saturday, May 3rd, 2008

“Yes, I am Sorscha, last of the true Medusans. It was I that arranged your first death, and so too shall I orchestrate your second and final one. This time, face to face.”

She tipped the hood back, revealing the visage beneath, source of the glow. Tentacles writhed about her scalp in place of hair or ears, a disturbing counterpoint to the beautiful face that matched her perfect body. (more…)

Stolen Destiny - part 2

Friday, May 2nd, 2008

“Ah yes, surprise interventions by unlikely heroes,” Malrog chuckled. “I remember them well. Even the Plane of Secrets respects tradition, I see. Well boy, what is it that brings you to your doom?”

“You killed my father,” the man replied, having finally cleaved his way through the crowd to stand before Malrog, determination personified.

Malrog closed his eye, tilting his head back. “Thank you, Nexus. Yedraw’s brat. Kerebrus, is it? Another betrayal Syne will have to answer for.”

“Silence,” Kerebrus said. “Just die.” (more…)

Designer Diary: The Return of a Hero

Sunday, April 27th, 2008

Back before Campaign Edition reset of the game I made a little bit of a name for myself at GenCon 2003 by piloting an overlooked Mercenary Warlord, and my alias namesake, Kerebrus to a 6-0-1 performance in the Warlord Championships. I have never been one to make any mystery about my affinity towards the leader of the Dark Horsemen, and I even tried a little behind the scenes campaign to get Kerebrus reprinted in the Campaign Edition reset (He almost made it, but Zartoch was needed for reasons that became moot).

Then, as my involvement with the game increased I would often get the question from folks, “When are you going to bring Kerebrus back?”

If it were only that simple. Each member of the design team certainly has cards that they would like to see, for whatever personal reasons. As much as I might like to see Kerebrus return to the field of battle I have to be honest with my evaluation, his abilities (or lack thereof) are not enough to make him viable, and certainly not enough to get people excited over getting back into Warlord: Fourth Edition.

As an early assignment Arne approached me with the question, “If you could bring back Kerebrus with an upgrade, what would you do?” In addition to making me happy at the notion, this struck me to the core of my being. Obviously, I thought Kerebrus was still pretty good, I keep a deck or two of him together at all times. Even though I didn’t think he was flashy enough, I didn’t think he had any weaknesses. I could go with the Mek’kiah route, keep him as is and simply upgrade his level to 5. Maybe just add on a feat and an extra HP to bring him in line with the current batch of front line fighters. So many options, but which one captures who Kerebrus is?

In the end I thought I would keep it simple. Since he is The Dark Horseman, I figured that Riding would be appropriate, and give him some reliability in heading to the front rank. Adding Charisma felt like a natural fit as well, as it is not an easy task to lead a Mercenary outfit, even less so considering the strict rules Kerebrus enforces. It wasn’t easy improving what I thought was an already quality product, so I thought that some sort of downside could capture the essence of possibly the most Lawful Good character in the Accordlands. At first the penalty only applied to Evil characters in Kerebrus’ army, but that was upgraded to include opposing characters, giving Kerebrus a real dynamic reason to take to the front rank, while also giving him a reason to purge the influences of evil from his Army.

So here we are, Kerebrus will be back in Warlord’s fourth edition! While this version (the art is a sketch, not the final art) will go exclusively to the members of the Ordo Phoenicis Ascendentis, the basic stats are unchanged. If you do have a copy of Saga of the Storm edition of Kerebrus, you will be able to legally play him in 4E.

Kerebrus - sketch

Finally it is done. I hope you’ll have as much fun with him as I will!